![]() ![]() I just like to paste them into a different browser than my default browser. ![]() If it is any big effort at all it is not worth it though. Oh, one other little thing that would be nice is if I could copy the hyperlink you put in the description that points to the Factorio Forum. Of course I don't know what the actual complexities really are and rely on Programming Wizards to do the heavy lifting That gives you the base information to then copy the required mods into the Mod folder for each saved game. Perform HPFM (Hocus Pocus Freaking Magic) Parse the substring to extract the Mod Name so that you know what the associated Mods areĦ. Parse the script.dat file for partial strings that begin with 'mod-' and end with 'do'ĥ. Maybe there is an option that is something like "Parse Saved Games"Ģ. If an open file dialog works, that would be great. Thank you for fixing the dependency issue. No need for adding minor function at the moment. I'd say you wait until many user requesting "exclude" option. If there are new version for that mod it will only notify user ? Need manual prompt ?īut you know what, this is such rare case, most user probably didn't aware many mod have user-config. Maybe an option to exclude certain mod to be updated ? I figured it might bit troublesome to support such case. ![]() I'm not sure how to support such case, would you expect it to omit changed files? Only cfan.exe is needed.Ĭurrently it is overwriting the old version. You don't need cfan_updater, if is fetched in the background when there is a new CFAN version available. Some mod have user configurable option, this will get overwritten if that is the case.īut severe case would be foreman (blueprint) mod, since many user store the blueprint within the mod. How the update working ? is it to overwriting the old mod version ? ![]()
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